AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on iOS in Saudi Arabia Q3 2021
Explore the performance trends of the top 5 entertainment mascot games on iOS in Saudi Arabia during Q3 2021, including revenue, downloads, and active users.
In Q3 2021, the top 5 entertainment mascot games on iOS in Saudi Arabia showed varied performance in terms of weekly revenue, downloads, and active users. Here's a detailed look at each app's trends, based on data from Sensor Tower.
Angry Birds Dream Blast from Rovio Entertainment Oyj experienced fluctuations in both revenue and downloads. Weekly revenue peaked at around $1.8K in early August but saw a decline towards the end of the quarter, dropping to approximately $949 in the last week of September. Downloads showed a significant spike at the end of August, reaching 1.95K, but dropped to 381 by the last week of September. Active users also saw a peak in early September at 5.4K, before declining to 2.7K by the end of the month.
Crash Bandicoot: On the Run! by King had a notable presence with its weekly downloads peaking at 17.5K in early September. However, downloads varied throughout the quarter, stabilizing around 11.9K by the end of September. The app's weekly revenue saw a peak of $1.5K in mid-July but generally trended downward, ending the quarter at $620. Active users showed a high of 104.7K at the start of the quarter and maintained a steady presence around 68K by the end of September.
Disney Emoji Blitz Game from Jam City, Inc. had a mixed quarter. Weekly revenue saw fluctuations with a significant increase to $517 in mid-September. Downloads experienced a peak of 1.2K at the end of June but generally remained low, with a drop to 96 by the end of September. Active users followed a similar pattern, peaking at 897 in late June and ending the quarter at 509.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft showed consistent performance in downloads and active users. Weekly downloads increased significantly to 2.1K in early September. Revenue peaked at $496 at the end of June but mostly remained below $300 for the rest of the quarter. Active users showed a peak of 6.3K in early September, ending the quarter at 4.2K.
SpongeBob SquarePants by HandyGames had a more subdued presence. Weekly revenue showed minor fluctuations, with a peak of $268 in mid-September. However, download data was negligible throughout the quarter, with no significant numbers reported.
These trends highlight the varying performance of top entertainment mascot games on iOS in Saudi Arabia. For more detailed insights, visit Sensor Tower.